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However, they completely miss the hundreds of invisible, pixel-perfect 'micro-interactions' that actually determined the outcome of the match.
A micro-interaction is a highly specific, localized engagement between two units that lasts only a fraction of a second.
The Art of the Pull and Kite
If an enemy Mini P.E.K.K.A crosses the bridge, an average player will drop a Knight directly in front of it to fight it head-on.
The Mini P. If you adored this article and also you would like to collect more info concerning tower rush nicely visit our web site. E.K.K.A will turn sideways and follow the Ice Golem into the opposite lane, being shot by both Princess towers the entire time.
It is mandatory for defense.A large unit like a Giant can physically block smaller units from pathing correctly.Place your Archer directly behind your King tower so they split into both lanes, defending two pushes at once.
Physical Manipulation
If a fast enemy unit (like a Bandit) locks onto your tower, you can drop a heavy unit (like a Prince) directly on top of her.
Similarly, you can use stun mechanics (like the Zap spell or Electro Spirit) to force an enemy unit to instantly forget its current target and acquire a new one.
Common MistakeThe PunishmentPlacing ranged defenders too close to the riverThe enemy simply drops a melee unit across the river, instantly killing your ranged defender before it can shootStacking units directly on top of each otherA single Fireball provides massive positive elixir value, destroying your entire defense in one blast
The Obsession with Perfection
It is a level of dedication that most casual players simply cannot comprehend.
Perfect the notes, and the music will follow.
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