The Rock-Paper-Scissors Strategy in Tower Rush
Alissa Sorrell upravil túto stránku 1 mesiac pred


At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.

This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.
The Fundamental Triangle
The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.

If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.
Only launch a Swarm attack when you know their Splash unit is not in their hand.A ground-only Splash unit cannot hurt a flying Swarm.Sacrificing a cheap card to get to your primary defense is acceptable. Breaking the Triangle
Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.

You are no longer playing the cards on the screen; you are playing the player behind the screen.
Triangle RoleStrengthsWeaknessesMultiple Small UnitsHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The LogThe SweepersSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K. In case you adored this article and also you wish to be given more info with regards to tower rush kindly visit our website. As, Heavy Spells Why the Meta Changes
If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.

Master the triangle, and the trophies will follow naturally.