The Power of Tornado in Tower Rush
Alissa Sorrell edited this page 1 month ago


However, there is one spell that completely breaks the established rules of the game, manipulating the physical positioning of enemy troops rather than just their hitpoints: the Tornado.

The Tornado is widely considered by professional players to be the highest skill-cap card in the entire game.
Waking the King
The King only wakes up if one of your smaller Princess towers is completely destroyed, OR if the King takes direct damage from an enemy unit or spell.

The unit will hit the King once, waking him up for the rest of the entire match.
Every single time they play a Miner, pull it to the King Tower for a free activation.A 3-elixir Tornado pull is often a massive positive trade.Once the King is active, you can pull enemy units to the absolute center of the map, allowing all THREE of your towers to shoot them simultaneously. The 'Nado' Combo
This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).

You drop your Executioner, and the exact second he throws his massive axe, you cast Tornado in the center of their push.
The Splash UnitExecutionOptimal ThreatExecutioner / BowlerDrags all units into a perfect straight line to maximize the linear splash damage of the projectileMassive Beatdown pushes (Golem + Support troops)Ice WizardGroups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy armyBridge Spam or fast swarm attacks Mastering the Geometry
A bad Tornado will actively lose you the game by pulling a massive P.E. If you liked this post and you would like to acquire far more facts relating to tower rush kindly pay a visit to our own web site. K.K.A directly onto your vulnerable tower.

Learn to manipulate the physical geometry of the arena to your advantage.