Tracking Elixir in Tower Rush
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It is not perfect spell timing, it is not deep deck-building knowledge, and it is not lightning-fast reflexes.

Playing the game without knowing how much elixir your opponent has is like playing poker without looking at the cards on the table.
The Elixir Advantage
Every single aggressive action you take in the arena should be dictated primarily by the opponent's current bank of elixir.

Once you know you have a +3 or +4 advantage, you are no longer playing a fair game; you are executing a mathematically guaranteed victory.
Play safe until you know the math.A +4 elixir advantage is generally considered 'tower-taking' territory.Do not attack; just use cheap cards to stall their pushes until the generation rate equalizes the board. Mental Arithmetic Under Pressure
Start by simply categorizing the opponent into three states: 'High Elixir' (7-10), 'Medium Elixir' (4-6), and 'Low Elixir' (0-3).

Eventually, this process will become completely automatic; you will instinctively 'feel' their elixir bar without having to consciously calculate the numbers.
Time PeriodElixir SpeedMental LoadSingle Elixir (First 2 Minutes)1 Elixir every 2. If you have any issues regarding where by and how to use tower rush, you can contact us at our web page. 8 secondsEasy to Moderate; plenty of time to calculate trades and track generation in your headDouble Elixir (Final Minute)1 Elixir every 1.4 secondsExtremely Difficult; the math changes so fast you must rely on instinct and 'feel' rather than raw numbers The True Metric of Winning
Tower health is a deceptive metric; you can have full tower health and still be losing the game if you are down 5 elixir.

When you perfectly predict an opponent's inability to defend your push based purely on your mental calculation, you will feel invincible.