The Power of Tornado in Tower Rush
Adriana Mairinger módosította ezt az oldalt ekkor: 1 hónapja


However, there is one spell that completely breaks the established rules of the game, manipulating the physical positioning of enemy troops rather than just their hitpoints: the Tornado.

In the hands of a Grandmaster, it is an absolute game-breaker, capable of completely neutralizing massive pushes and activating unparalleled defensive power.
Waking the King
At the start of a match, your massive central King Tower is 'asleep'; its cannons are hidden, and it provides absolutely zero defensive support.

The unit will hit the King once, waking him up for the rest of the entire match.
Every single time they play a Miner, pull it to the King Tower for a free activation.A 3-elixir Tornado pull is often a massive positive trade.Once the King is active, you can pull enemy units to the absolute center of the map, allowing all THREE of your towers to shoot them simultaneously. The 'Nado' Combo
Beyond the King activation, the Tornado's secondary function is physically grouping enemy units together into a tight, dense clump.

You drop your Executioner, and the exact second he throws his massive axe, you cast Tornado in the center of their push.
The Splash UnitExecutionOptimal ThreatExecutioner / BowlerDrags all units into a perfect straight line to maximize the linear splash damage of the projectileMassive Beatdown pushes (Golem + Support troops)Ice WizardGroups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy armyBridge Spam or fast swarm attacks The Highest Skill Cap
A perfect Tornado will completely break the opponent's will to play.

Spend the hours required to memorize the pull tiles.

If you loved this article so you would like to get more info regarding tower rush nicely visit our own web site.